

I felt that the game was both easier and more linear than the other Bioshock games. Take that opportunity with the handcannon. As soon as the boss appears, you charge at her which conveniently lines you up for a headshot. Basically the way to deal with that boss is to use the Handcannon and the Charge vigor upgraded to give you an invulnerability effect. You just didn't choose the right abilities or something. That boss was too easy if anything, even on the hardest difficulty mode. It's a vicious loop that I would think playtesting would have given the axe to, but there it is in the game proper."

On hard difficulty, this is absolutely atrocious because you deplete your ammo count to the point where you simply lack the means to do any meaningful damage to the boss, and the respawning enemies simply rise up again after you've taken them out. "I think the absolute low point of the combat is a mid-game boss that utilizes respawning enemies and a health regen that kicks in when the player character dies and has to respawn. I don't think you properly understood the game. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules

Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
#Bioshock infinite complete edition ps3 free#
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